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  • compelx stat roller


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  • Pub Date: 10/30/2008
  • Matt Berry [ View Profile ]

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  • i'm not sure if i'm supposed to already know how to code..but i don't..although i am interested in learning. basically i want to make a stat roller for a game, i'm sure you all get alot of these random, ignorant threads..but this stat roller's going to be a little more complicated then the usual.

    i've put a lot of thought into this. basically what needs to happen for this stat roller to work is a program that can use x-y cords on your screen, that can check the pixels located in the area, if the pixels are the color needed then it will be accepted and move on to the next x-y cord(perfect stats are yellow and regulars are blue). you would also need like 6 "markers" or "points" for each stat, so when you start up the program it would be like..roll untill you see perfect strength, now mark 6 or so cordinates on the max strength number, just to make sure the roller will recognize it's perfect. and you would do that with the rest of the stats as well. so it would take a little time to set up before you could actually run the roller. if all 6 are the right color then it will be perfect stats.

    it's a custom mud client, it has 6 stats. it's multi-line and it asks a question every once in a while to throw off rollers. but to avoid that what the program would do is if it asks one of these questions, bam, reset the game, and just start rolling a new character. you would have to come up with 20-30 available names before starting the program, so it will use those names everytime it either restarts or saves a character.

    i must admit, obviously i want an advantage on the game..but after putting this much thought into it..i've become really interested in making my idea come to life. i'm not asking for hand outs, but would appreciate help if your able to. thanks in advance.

     

     

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